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Online Digital Photography School

Posted by Andy Johnson | Education | Thursday 12 November 2009 2:12 am

A thousand of successful amateur photographers around the world has completed a series of interactive online digital photography course. Amateur advanced to professional with a promising career. You will learn everything from the basic to advance technique with a series of proven online classes and courses. As one of the most respected online learning program, real professional photographer will actually access your work. There are no deadlines and you can work at your own pace and be a proud photography student from anywhere in the world.

Let’s see how it works. You pick the course you signed up for, start with the beginning course, follow the lesson plan at your own pace and do your assignment which consist of putting into practice from what you have learned from your lesson, then move on to the next lesson.

This is easy to follow informative course that visual and factual materials created by working photographer as well as tips and tricks to make you become an awesome photographer by the time you completed the course, you can also participate in the proud photography forum where you can meet thousand of students around the world.

The offers include 500 mega bites storage of pictures where you can share your work with other students, live support and a stack of professional tutors closely monitor your succeed in photography. The courses have a one full year warranty, if you do not like it you can request for refund anytime you like. Upon the completion of proud photography course you will be eligible to receive a ‘certificate of completion’ and become a member of the organization.

Key to Realistic Drawings

Posted by Gregg Hall | Education | Saturday 11 July 2009 1:54 am

Some of the tools you’ll need for realistic drawings include, rulers, T-square, 2B pencil, HB pencil, 6B pencil, kneaded erasers, horsehair drafting brush, pink pearl eraser, blending tortillions, paper stumps, cotton, tissue paper, drawing board, templates or stencil guides with circles and ellipse, smooth Bristol board (two ply or heavier).

Once you have the tools, you’ll need to see things differently than what you’re used to. The first thing is to begin to see only shapes. Throughout the world, you can boil down everything into simple shapes. For example, your computer monitor is really a cube or a square in terms of seeing shapes. When you’re looking at a model for your realistic drawings, you’ll need to identify shapes. Fingers and legs can be boiled down into cylinders. Human noses can be boiled down into triangles. Human heads can be boiled down into egg shape.

After you’ve gotten the basic shapes down, you’ll go back and refine things a little until you have something similar on paper as what your original is. Next, you’ll define shading. Notice where lights and darks are. For darker areas you’ll use a softer pencil lead, such as a 6B or 2B. Be sure to apply adequate pressure. For lighter areas you’ll use a harder pencil lead, such as an HB with a little less pressure.

For textures such as drawing fur and hair, you’ll use a harder pencil that is sharpened, such as a 4 H or 6 H. Next, you’ll want to smooth and blend these shades with your paper stump, tortillions, tissue and cotton balls. Experiment with them on a separate sheet of paper to see the effect each has. You’ll need to be comfortable in using these and know the end result before you use them.

Another important component to realistic drawings is knowing your proportions. For example, the adult human is about seven to eight heads tall. Children are a little different. For example a little toddler’s head is larger in proportion to his body than the heads of adults in proportion to their bodies. This is why when inexperienced artists attempt to draw children, they come out looking like shorter adults. Proportions also rule the animal kingdom. There are different rules for drawing horses or lions than for humans. You’ll want to know the proportions before you render something.